Frequently Asked Questions

All the answers you could ever ask for.

What is Modulo?

Modulo is a modular sound system for visual editors. Every sound has three parts.

The hit (transient), the weight (body), and the breath (tail).

You pick one of each, layer them on your timeline at the edit point, and your cut sounds like it had a sound designer

Each release comes with pre-built stacks (drag-and-drop, zero assembly) and individual modules (mix and match for custom results).

What's included in the commercial license?

A single-seat commercial license.

You can use the sounds in any project you're paid for.

That includes client work, freelance, your own content.

No royalty fees. No credit required.

One license per person.

Is this hard to use?

Open the 01_INSTANT folder.

Drag a stack onto your timeline.

Align it to your cut. Done.

That's the zero-effort path.

The modular system in 02_BUILDER is there when you want to customize, but you never have to touch it.

Do I need sound design skills?

No. The system was built for visual editors who want their cuts to sound expensive without learning sound design theory.

Day one, you drag a pre-built stack onto your edit.

The recipe cards show you exactly which stems to use for specific edit moments.

I already have Artlist / Epidemic Sound. Why do I need this?

Artlist gives you 72,000 sounds and no system for combining them.

You're still digging and guessing.

Modulo gives you 30+ stems across 5 sound families designed to mix-and-match into 40+ unique combinations for exact editorial moments.

They solve different problems.

Most Modulo users keep their subscription AND use Modulo for precision sound moments.

Your subscription gives you ingredients. Modulo gives you recipes.

Why not just use free SFX?

Free SFX libraries give you thousands of unorganized files.

You spend hours digging, layering sounds that weren't designed to combine, and settling for close-enough.

Modulo gives you a system with stems designed to work together, organized by the exact moment in your edit.

The time you save on your first project pays for Modulo.

€60 for sound effects?

Two ways to look at it.

First: how many hours did you spend finding SFX for your last project?

At any freelance rate, those hours cost more than Modulo.

It pays for itself on the first edit.

Second: subscription libraries cost €10–25/month.

That's €120–300/year, recurring. Modulo is €60 once, forever.

After 3 months, Modulo is cheaper.

What's the difference between the tiers?
  • Editor tier gives you the full system with 2–3 variants per module, everything you need to start sounding better immediately.
  • Producer adds deeper variant libraries, NLE session templates, and export presets = for editors who want more creative options and professional workflow tools.
  • Director adds video breakdowns explaining why the sounds work, processing chain documentation, 2 exclusive sound families, and a 12-month update pass = for visual creators who want to understand sound design, not just use it.
What's the difference between expansion packs and higher tiers?

They do opposite things.

Upgrading your tier gives you more depth within the same 5 sound families, meaning, more variants, sub-variants, workflow tools, and (at Director) educational content specifically for Modulo.

Your palette stays the same size; each color just gets richer.

An expansion pack gives you 2–3 entirely new sound families within the same release's aesthetic, sounds you literally couldn't make before, no matter which tier you own.

New colors on the palette, not richer versions of existing ones.

They also price differently: tiers are €47 / €97 / €197 as a one-time purchase; expansion packs are €17 each.

And they stack.

A Producer buyer who adds an expansion gets both the deeper variant library from their tier AND the new families from the expansion.

You never have to choose between depth and breadth.

Who are 'visual editors'? Is this for me?

If you cut video and care about how it sounds, Modulo was built for you.

That includes freelance video editors, motion designers, AMV editors, music video editors, content creators editing their own footage, and visual artists working with time-based media.

The common thread isn't a job title, it's that you're making editorial cuts and want them to feel intentional.

Whether you're cutting a client commercial in Premiere Pro or a fan edit in CapCut, the modular system works the same way.

If you've ever dragged a generic whoosh onto your timeline and thought "close enough," you're the person this was designed for.

Do these sounds work with music?

Yes. The modules were developed with music layering in mind.

They're designed to sit underneath, alongside, or between music tracks without competing for the same frequency space.

The transient (hit) cuts through; the body (weight) fills the mid-range without masking vocals or instruments; the tail (breath) decays naturally into whatever's playing.

The recipe cards include guidance on balancing modules with music.

That said, Modulo isn't a music library.

It handles the editorial sound moments (cuts, transitions, impacts) that your music track doesn't cover.

What if I can't hear the difference?

The before/after demo on the product page demonstrates the difference in 15 seconds.

If you genuinely can't hear a difference, Modulo isn't for you, and that's fine.

What software does this work with?

Any video editor that supports WAV files: Premiere Pro, DaVinci Resolve, After Effects, Final Cut Pro, CapCut.

The modules are standard 96kHz / 24-bit WAV files with no plugin dependencies.

Can I upgrade later?

Yes. 100% of your Editor purchase applies as credit toward Producer or Director within 90 days.

When you purchase or upgrade to the Producer tier, that purchase is applied as credit towards Director within 90 days.

Do you offer discounts or coupon codes?

No. Modulo is priced fairly from day one and the price doesn't change.

There are no seasonal sales, coupon codes, or promotional discounts.

The only time a reduced price exists is during the first 24 hours of a new release, when early adopters get a founding batch price.

After that window closes, the product stays at its permanent price.

We'd rather price it right once than inflate it and pretend a sale is a favor.

Why is Director above Producer? Isn't a producer higher up?

In the film industry, the director oversees the creative vision while the producer manages logistics and workflow.

Modulo follows the same hierarchy.

The Editor tier is the work itself, you're cutting, you need sound, it's handled.

The Producer tier adds professional workflow tools: templates, presets, deeper variants.

The Director tier gives you the creative education behind the sounds, showcasing why they work, how they were built, exclusive families that aren't available elsewhere.

Think of it as a higher vantage point on the craft rather than more content.